圖片:
圖片:
圖片:
//**********************************************************開(kāi)始游戲
if start == true and snake_len == 0 then
snake_pos_x[0] = 9
snake_pos_y[0] = 9
snake_len = 1
//繪制小蛇
for index = 0 to snake_len - 1
snake_index = snake_pos_y[index] * 20 + snake_pos_x[index]
SetData(ON, "Local HMI", LB, snake_index, 1)
next
SetData(ON, "Local HMI", LB, 2000, 1)
end if
//**********************************************************暫停游戲
if stop then
SetData(OFF, "Local HMI", LB, 1001, 1)
SetData(OFF, "Local HMI", LB, 1002, 1)
start = false
end if
if snake_len > 0 and start == true then
////**********************************************************
////**********************************************小蛇向上移動(dòng)
////**********************************************************
if snake_UP == true and snake_DOWN == false then
//清除小蛇
for index = 0 to snake_len-1
snake_index = snake_pos_y[index] * 20 + snake_pos_x[index]
SetData(OFF, "Local HMI", LB, snake_index, 1)
next
//蛇頭撞墻
if snake_pos_y[0] == 0 then
game_over = true
SetData(ON, "Local HMI", LB, 2010, 1)
else
snake_len1 = snake_len-1
snake_tail_pos_x = snake_pos_x[snake_len1]
snake_tail_pos_y = snake_pos_y[snake_len1]
snake_head_pos_x = snake_pos_x[0]
snake_head_pos_y = snake_pos_y[0] - 1